Crisis Core is the prequel to the game that put the Final Fantasy franchise on the map, Final Fantasy VII. I had many mixed feelings when
reviewing the game. While the game itself is undoubtedly fun to play, it’s hard for the game to live up to the expectations that FF7 had
set. And like other Final Fantasy VII installments, I feel this game too falls short. Though Crisis Core isn’t nearly as bad as Dirge of
Cerebrus turned out to me.

Crisis core doesn’t play quite like the first installment of the Final Fantasy VII world and is focused on a linear storyline with many
side quests or “Missions” along the way, and are perfect for PSP users who are on the go with only small amounts of time to play at once.

Square Enix did a fantastic job on the graphical side of things with intriguing cut-scenes and beautiful fantasy environments that push
the limits of the PSP’s power like never before. The load time between exploring and random battles is slim to none which adds smooth
continuous gameplay. The battles incorporate a slot machine like attack scheme and realtime fighting. Each attack will trigger the
randomizer and depending on the 3 icons that it lands on will produce different attacks. This scheme has its disadvantages because I never
quite felt that I had full control over battles.

The game has virtually no learning curve for those that have played FFVII, and it doesn’t take much for a newbie to the series to get a
good grasp on the game. Materia, limit breaks, and other key features from Final Fantasy 7, are all prevalent in Crisis Core

The story follows Zack, Cloud Strife’s old friend the army. And with only completing the core missions, its only going to give you about
10 hours of gameplay but again the side missions and a lot of depth to the game.

All in all its quite a good game and is easily the best installment in the FFVII series since the original. Though the game is a bit
monotonous, it is definitely worth downloading.

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